Time for my second case study! This time I’ll be taking a closer look at one of my favorite games to come out all year, Bastion from Supergiant Games.
Case Study: Bastion
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The boss battle is a concept that has existed for almost as long as video games themselves. It’s such an old trope in video games that I believe many designers have lost sight of what their actual purpose was when they were first introduced, and what that means in the context of modern game design.
To begin with, let’s examine a classic: The Legend Of Zelda.
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| The first boss of the NES classic |